2 registered members (AndrewAMD, juanex),
1,247
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: sivan]
#397692
03/22/12 10:44
03/22/12 10:44
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
@Esper... Finde den ansatz deines Artworks ganz gut, dennoch würde ich eher größere Flächen die so zerfressen sind bevorzugen als viele kleine, wie du es zur Zeit hast. Das sieht für mich zu "pixelig" aus. Schau mal wie es aussieht, wenn du wenige Große mit vereinzelnt kleinen Flächen so zerfressen machst , anstatt so viele kleine.
Gruß Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: rvL_eXile]
#397696
03/22/12 11:50
03/22/12 11:50
|
Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
|
Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
|
hey sivan, your pathfinding-thing looks really good, makes me wanna play some strategy game!!! Do you have plans for a game with your code?
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
|
|
|
Re: What are you working on?
[Re: MPQ]
#397697
03/22/12 12:58
03/22/12 12:58
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
@MPQ - Thanks, absolutely, but first I complete my editor to be suitable for fast level creation suitable for RTS games, mainly for battles (I started its development because of the special requirements what WED and other game engine level editors do not offer, or what they offer is too complicated for me to understand, because I'm just a hobbyist). Not an easy task, but hard but fun. These tests are required for the further development as a proof of my ideas. If this basically 2D pathfinding works well, I can improve it to include climbing ladders to walls, using multi-floor buildings and stairs etc. I have the plan and some working codes, and now it seems to be really achievable The pathfinder requires little modifications only. The hard one is the group movement and behaviour. Maybe I should read more about flocking, but there are more simple solutions too (e.g. follow the leader(s)). Anyway, the pathfinder is suitable not only for groups, one person groups are also okay, a few hundred should be handled without problems even on my old pc... I will test that too.
|
|
|
|