Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Akow), 1,403 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Vec_to_angle Algorithm: #396764
03/10/12 12:34
03/10/12 12:34
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
Expert
Puppeteer  Offline OP
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
ANGLE.pan = atan(VECTOR.x/VECTOR.y);
ANGLE.tilt = asin(VECTOR.z/length(VECTOR));

Shouldn't it be:
ANGLE.pan = atan(VECTOR.y/VECTOR.x); ? (Opposite/Adjacent)


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Vec_to_angle Algorithm: [Re: Puppeteer] #397093
03/14/12 14:40
03/14/12 14:40
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, indeed. Thanks, this will be corrected.


Moderated by  aztec, Inestical, Matt_Coles, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1