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Re: What are you working on?
[Re: JibbSmart]
#396273
03/05/12 08:51
03/05/12 08:51
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Superku : That's great and could be used some very optimised solution for some platform games. The Thief/Hunter : rigged (texture size will be very small, fast to load, less memory need)
Last edited by ratchet; 03/05/12 12:58.
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Re: What are you working on?
[Re: Superku]
#396350
03/05/12 22:37
03/05/12 22:37
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Not too long at all Thanks! I really like it. The floor self-shadowing effect is really cool as well! It's a really convincing effect. Well done! You know you have to make an uber-pretty first person game now, right?
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: ratchet]
#396389
03/06/12 14:48
03/06/12 14:48
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Joined: Jul 2010
Posts: 283 Germany
jenGs
Member
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Member
Joined: Jul 2010
Posts: 283
Germany
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FINALLY, I got my CEGUI plugin doing what it is supposed to do. Working. After fighting through a swamp of dependencies and input incompatiblities of the acknex engine (btw mous_valid is not updated in the pluging sdk) I managed to got the xml layout and configuration thing running. Was quiet some work to figure out how to bind events to the elements. Here a screenshot. It is not much, because it is work in progress. And there are a lot of bugs and unsave code I have to remove before I can put some nice demos together.
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