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postprocessing Question #393067
01/31/12 01:51
01/31/12 01:51
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Hey Everybody! Haven't asked any questions lately - So I've got a good one tongue

Im trying to add a postprocessing shader to my game, but i just can't get it to work..

I've created the .fx file - and added the proper script to my main script.

then the rest I tried to fill in... So i added this to my main script:

function main(){

ScrachedFilm_set_Value(0.01);
...
}

and that didnt work. So Im really not to sure what to do from here.

Any thoughts?

(Here is the link to the shader)


A8 Pro 8.45.4
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Re: postprocessing Question [Re: DLively] #393069
01/31/12 02:35
01/31/12 02:35
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Did you remember to assign the material?


Always learn from history, to be sure you make the same mistakes again...
Re: postprocessing Question [Re: Uhrwerk] #393071
01/31/12 03:42
01/31/12 03:42
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
what would i be assigning it to?
Keeping in mind that i am using c-script.

Last edited by DevoN; 01/31/12 03:43.

A8 Pro 8.45.4
YouTube: Create Games For Free
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Re: postprocessing Question [Re: DLively] #393081
01/31/12 10:47
01/31/12 10:47
Joined: Jul 2007
Posts: 620
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 620
Turkey, Izmir
Some functions are missing. "PP_Init_Effect()", "PP_Toggle_OnOff()" etc.. Solution is here. (Slin's demo)


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