#include <default.c>
#define PRAGMA_PATH "%EXE_DIR%\templates\images"
#define COLOR_YELLOW vec_add(COLOR_GREEN,COLOR_RED)
ENTITY* eView =
{
type = "schaden.tga";
layer = 3;
scale_x = 2;
scale_y = 2;
x = 400;
flags2 = SHOW;
}
function main()
{
vec_set(sky_color,COLOR_RED); video_set(720, 480, 32, 2);
level_load("");
PANEL* p1 = pan_create(NULL,2);
pan_setstring(p1,0,30,30,font_create("Arial#20b"),str_create("PANEL 1"));
pan_setwindow(p1,0,20,20,330,440, bmap_fill(bmap_createblack(64,64,32),COLOR_BLUE,100), 0, 0);
pan_setcolor(p1,1,1,COLOR_BLACK); set(p1,SHOW);
PANEL* p2 = pan_create(NULL,4);
pan_setstring(p2,0,410,30,font_create("Arial#20b"),str_create("PANEL 2"));
pan_setwindow(p2,0,400,20,300,440, bmap_fill(bmap_createblack(64,64,32),COLOR_YELLOW,100), 0, 0);
pan_setcolor(p2,1,1,COLOR_BLACK); set(p2,SHOW);
}