I was working two days on a bloody function, which did not worked because of enet_get_playername. Today i found out that it did not work, because i forgot to set the playername Could you please add an error for this?
If no playername is set, enet_get_playername() returns NULL. This allows more flexiblity than an error message because this way you can for example wait for the client until the playername is set.
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Re: [ANet Request] Error when no player name found!
[Re: Dark_samurai]
#392224 01/20/1213:2201/20/1213:22