About throwing light balls on enemies, how you navigate cursor target, with mouse?
You control your crosshair with the cursor keys or the gamepad. Once you point to an enemy, a subtle autoaim assists your crosshair movement. It takes a little while to get used to it, though, esp. when you use the jetpack simultaneously.
Maybe instead of FuelDriven, you should work with Overheating?
Yes, that makes perfect sense.
Update:
You may have seen this shadow effect before in the other thread, but it took
a lot of effort to get it work correctly and to make it a pixel shader 2.0 effect (it's now mostly model based):
(particle effects are missing)
I know that the block shadows do not align correctly to the block's corners and that the penumbra used to look better when it was shader based, I guess I won't (be able to) fix that but I think it looks pretty good in motion (I will upload a video today/ tomorrow).