Hi everyone!

When I use ent_create for my models I get for some reason these huge planes. They are placed slightly over zero Z.

The level is not big (everything you see is just testing stuff) and I made a screenshot from outside, so you see the plane is really big.


I replaced every model (the player is made of multiple models) with guard.mdl and the plane disappeared. So it seems to be something with the model. But what? (I use Bone-Animation.)
They are (as well as the level) made in Blender and where exported and imported using FBX.

Thanks!