Hey!

Does somebody know, if the possibility exist to render a sprite over all?
Some easy lite-c - function I didn't noticed or something like that?
It should be like the ZNEAR-Flag:
So if the Sprite penetrate the wall, anyhow the wall should be behind the sprite.
But the camera is not near, so I think I can't use ZNEAR.
Has anybody some idea?
Here is a picture to demonstrate the problem:
The dotted way is border, till the sprite should be visible.