5 registered members (AndrewAMD, ozgur, Ayumi, 2 invisible),
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Re: What are you working on?
[Re: Otter]
#384985
10/10/11 21:27
10/10/11 21:27
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Otter : Awesome charcaters, great cartoon style and great details like the hat. I like a lot this Nintendo games feeling What is the game style ?
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Re: What are you working on?
[Re: ratchet]
#385028
10/11/11 19:32
10/11/11 19:32
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Is his face really ugly enought now ? ratchet, do yourself a favour, and get rid of the seam in the middle. Nobody accept a model ever that has a seam in the middle like an old puppet made of plastic. Import it in blender, duplicate it without changing the coordinates, make a new uv-layout, and bake the texture of your model to the model with the new uv-layout. Twice, once for the color texture and once for the normalmap. Second, learn the proportions of a face, copy the faces with the pencil, even the simple of the following examples: drawing cartoony faces drawing faces
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Re: What are you working on?
[Re: lostclimate]
#385035
10/11/11 21:52
10/11/11 21:52
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Joined: Apr 2008
Posts: 2,488
ratchet
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Joined: Apr 2008
Posts: 2,488
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Thanks ! For the seams, it's 3D coat baking, i'll try Blender solution. But i made standard UV , it should work directly, But when 3D Coat re import the low poly model it makes the seams. For the head proportions ? I don't know but ib the real life all people have really really different heads, really. Some have a big mouth , some other a bigger top head, anothers some really large head , some have little heads than body and some it's contrary like bigger head than body etc ... etc ... Perhaps observe people of any age in real life ? I don't see where the head is so wrong ? Perhaps i'll follow this example :
Last edited by ratchet; 10/11/11 21:54.
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Re: What are you working on?
[Re: Pappenheimer]
#385041
10/12/11 00:44
10/12/11 00:44
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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yes there are variances, but its like they vary from the standard. to know what is abnormal you have to know where the standard line is in the first place. i rarely use standard proportions anymore, but i start with the same base drawing for every one, and then i edit from there. i know it seems silly. i used to think the same thing, that i was just going for a "different style", but it really does help EDIT: www.youtube.com/watch?v=9BevsH0jOMAthat may help you helped me a lot.
Last edited by lostclimate; 10/12/11 00:45.
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Re: What are you working on?
[Re: MrGuest]
#385095
10/12/11 22:11
10/12/11 22:11
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
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Joined: Apr 2008
Posts: 2,488
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But again this is general head, it some some people havign eyes in the borders really :), or some having them near the noze and large head, really you should observe people of any age ! But thanks for the advices @losticmate : I have two points , personnal taste like always : -you should make some leather to support the armor parts, they look like they are just posed or floating over the model , or i'm wrong ? - He seems to smile, it is a monster or not, perhaps make the mouth more angry ? (just some normal map and color repainting ?) Anyway really good model, it is for an A8 game ?
Last edited by ratchet; 10/12/11 22:14.
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