@alpha_strike:

Quote:

... and what really pisses me off... that ist javascripting. The biggest advantage of lite_c is the easy usage. Littel example:

my.x+=5; my.pan+=5;
//Gstudio - very easy an clear to understand

gameObject.transform.Translate(5,0,0); //Unitiy WTF?!?
gameObject.transform.Rotate(5,0,0);

I think that the key to every engine is simple the script language. Even if unity has these very cool optical Editors... but this full shit javascript really beats me hard central into the face.
...
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It has nothing to do with JavaScript or any other scripting language. It is the architecture of the Engine-API.
By the way: I dont like the API of Unity. The component based workflow is a nightmare for me.