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Re: Sky Titans
[Re: Quad]
#378910
07/27/11 18:17
07/27/11 18:17
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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i tried to make it as multi purpose as possible. For an indie title im thinking resourcefulness is key. It can be thrown end over end so it can one hit kill with the sharp side, the button on top can be pressed for a proxy grenade or the "buttons" can be pressed to change grenade times not sure if all those will be implemented but i wanted to give the team the ability to use it for as many things as possible.. The glow is a good idea, not sure if they are using appropriate shaders, but i do have proper source to do it, and to change paint colors easy if needed.. I also want to start on some guns, but first im hoping alibaba can give some details on what type of guns they have set up for so that i wont waste time on a gun that isnt easy to put in. I already have a sort of clue from the videos, but i dont want to assume just off of that.
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Re: Sky Titans
[Re: lostclimate]
#378947
07/28/11 05:52
07/28/11 05:52
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Looks great, but I don't like connections between clip, grip and pivot, it looks kind of strange, real weapon wont need those connections, they will interfere shooter in real combat, but this is just my opinion, other ways, weapon is hot!
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Re: Sky Titans
[Re: 3run]
#378949
07/28/11 06:17
07/28/11 06:17
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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i do agree with you except for the back one. thats also part laziness, i modeled that right into the geometry of the high poly, very nontrivial at this point to take out, that front one though ive regretted from the beginning. really quickly skinned the game usable up close version temporarily (didnt clean up the map at all) and then just baked it immediately to see how well this gun will bake... have to say im pretty pleased with the results. keep in mind this isnt skinned optimumly so the texture resolution isnt even mapped out well yet. but like i said i do agree about the front part, think it looks much better without. EDIT: btw, 3636 tris.
Last edited by lostclimate; 07/28/11 06:17.
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Re: Sky Titans
[Re: lostclimate]
#378955
07/28/11 09:56
07/28/11 09:56
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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grenade model better but i still dont think it stands out enough for this already dark game, i just think it needs some color standing out decent weapon models, goodluck with those anims unless you know how to get it to use the current anims ? doubt it though
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Re: Sky Titans
[Re: mk_1]
#379013
07/28/11 18:03
07/28/11 18:03
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
OP
Expert
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OP
Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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Finally back home lostclimate, thank you very much for your help! I really appreciate it I think my model problem is solved now. The weapon looks awesome! I hope youŽll continue working with me. IŽll add you at skype so we can talk and play Developement continues..
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