EDIT: Dang you bet me to the answer!

I know this is a dumb question but are killing the while(1) ... loops when you change cameras. Why does each camera function have a loop. Try this I didn't test it.

Malice

Code:
function camera_1stperson()
{
	   camera.x = my.x + 11 * cos(my.pan);
	   camera.y = my.y + 11 * sin(my.pan);
	   camera.z = my.z + 25;
	  	camera.pan = my.pan;
		camera.tilt += (key_pgup-key_pgdn)*5*time_step;
	   if(key_home)
	   {camera.tilt = 0;}
	   camera.roll = 0;
	
}

function camera_3rdperson()
{
	   camera.x = my.x - 150 * cos(my.pan);
	   camera.y = my.y - 150 * sin(my.pan);
	   camera.z = my.z + 50;
	   camera.pan = my.pan;
		camera.tilt = -13;
	   camera.roll = 0;
	       
}

function camera_3rdperson2()
{
	
	   camera.x = my.x - 250 * cos(my.pan);
	   camera.y = my.y - 250 * sin(my.pan);
	   camera.z = my.z + 200;
	   camera.pan = my.pan;
	   camera.tilt = -25;
	   camera.roll = 0;
	
}



function select_cameras()
{	
  var iCam_Mode=0;
	while(1)
	{
		if(key_7)
		{iCam_mode=1;}
		if(key_8)
		{iCam_mode=2;}
		if(key_9)
		{iCam_mode=3;}
                if(iCam_Mode==1)
                {camera_1stperson();}
                if(iCam_Mode ==2)
                {camera_3rdperson();}
                if(iCam_Mode==3)
                {camera_3rdperson2();}
		wait(1);
	}
}



Last edited by Malice; 07/07/11 06:16.