Originally Posted By: ratchet

The problem of sculptris is when you go high on details and polygons it begins to be really slow.
But yes it's an enjoyable sculpting tool before using one lot more powerfull like Zbrush laugh

ah yes, but if you use the tessellation properly you can get a lot of detail with very few polys. granted it still doesnt compare to zbrush, but then again zbrush's workflow is a bit unwieldy sometimes. if i had zbrush i'd probably do the same and just make a hybrid out of these two beasts grin