if(jump && inv_key_released2) { inv_key_released2 = 0; SetCursorPos((int)mouse_pos.x,(int)mouse_pos.y); mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); wait(1); mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); }
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