I am trying to propel a boat model forward without using any of the tire physic templates but so far I can only rotate left and right. When I apply pXentsetforce local or global it only moves in absolutes not relative to my last rotation. Anyone have a code samples for this?
Re: Using physX how do I apply force in direction model is facing?
[Re: bpc31]
#360344 02/23/1118:0402/23/1118:04