Very good laugh

But i already exprimented that, and it really shows a big problem in A8 :
you see that lightening is not uniform at all, you see the seems
even if you "Glue" perfectly all pieces !
SO it's impossible in A8 to sue some "TorchLigh" systeme or
3D tile system (used in Dungones of Oblivion also).

Evene when you move the character: incredible the lightening is flickering in some pieces frown

Well i've seen some demos of 3D tiles running perfectly in Unity 3D even with shaders or not.

That's a shame A8 is so weak on that point , that you can't make a 3D tile system with good lightening , no flickering problems , and without visible lightening seems bewteen 3D pieces : (

Well ...