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The Battle for Forgol
#320933
04/25/10 21:41
04/25/10 21:41
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Joined: Jul 2004
Posts: 785 Serbia
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The Battle for Forgol
Hello everyone! There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body. To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger. In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ... Gameplay video: The Battle for Forgol (September 2013) ---------------------------------- Credit notes: Programming: by Roganovic Veljko Level Desing: by Roganovic Veljko and Markus Scholder Music: by Colburn Hayden and Cameron Hayden Models: by Markus Schloder and Roganovic Veljko Graphic: by Markus Schloder Story: by Roganovic Veljko
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Re: Battle for Forgol
[Re: Michael_Schwarz]
#347208
11/13/10 13:49
11/13/10 13:49
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
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Posts: 785
Serbia
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Haha, yes Michael i agre with you . I know that was sometimes difficult to understand me . My problem is i never learned English in school, and so is my grammar - terrible. I studied Russian, and English i learned only from my travels, internet, talk with friends,... but this will not be a problem in game, which is the most important . I already send game text to Colburn, and he will fix all my bad gramer to perfect English. Also, Markus is currently working on a translation of the German, and then we will have 3 ready languages: English, Germany and Serbian. Sorry again for my bad english (hopefully not too really bad ).
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Re: Battle for Forgol
[Re: Colburn]
#347402
11/15/10 00:15
11/15/10 00:15
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Joined: Apr 2008
Posts: 2,488
ratchet
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Posts: 2,488
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Sorry, if i didn't know what happened; i would better said : "Take care of you and restablish well" ! Health is more important , sure
Last edited by ratchet; 11/15/10 00:15.
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Re: Battle for Forgol
[Re: ratchet]
#353410
01/09/11 21:57
01/09/11 21:57
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
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Posts: 785
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It's been a while since we posted any news. Of course we are working at full steam . Here are a few new pictures. Any criticism is welcomed!
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Re: Battle for Forgol
[Re: Iglarion]
#353424
01/10/11 00:01
01/10/11 00:01
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Joined: Apr 2008
Posts: 2,488
ratchet
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Expert
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beautifull My personnal taste : -I said it before , the right icons are not that good for me , find rounded ones instead of icons looking like some Low poly models ! Jut my preference ! - In the first picture, the texture on the chest of the character seems too blurry, why not increasing resolution when camera is near ? or using mimapping ? - In the last image behind a house we see some strange grey thing, it seems to be some rock texture ? Why not putting real worked rocks texture instead of using something that really looks strange ? Be inspired : [img] http://www.diablo3demo.com/diablo3screen6.jpg[/img] [img] http://images.trustedreviews.com/images/article/inline/3119-1.jpg[/img] Anyway, really great Keep up the good work !
Last edited by ratchet; 01/10/11 00:04.
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