1 registered members (tomaslolo),
1,542
guests, and 12
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: [Blender] 2.56a beta released
[Re: maslone1]
#352979
01/07/11 00:08
01/07/11 00:08
|
Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
|
Senior Expert
Joined: May 2002
Posts: 7,441
|
there is a 2.56a release now since there were some crash bugs (with undo + some physics systems or something like that). ton has just posted the further roadmap: Short term roadmap prediction:
- March: 2.57 release (with at least a week an RC for test) Being our 'first' 2.5 official release, it could align with a make-over of blender.org! - April/May: 2.58 as final for the 2.5 project (based on 2.57 feedback?)
In May we then can move svn to 2.60, and start merging it with the urgent waiting branches: - render branch (sintel) - bmesh (how's it going?) - GSoC projects, like rigid body anim
i am so looking forward to bmesh. then blender is complete for me. of course the global illumination features of the render branch will be nice too but actually i don't need the renderer that often.
|
|
|
Re: [Blender] 2.56a beta released
[Re: ventilator]
#353005
01/07/11 09:02
01/07/11 09:02
|
Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
|
Serious User
Joined: Dec 2003
Posts: 1,225
germany
|
hi,
@ventilator:
downloaded the new version yesterday.
I tried to export an blender model to fbx to get it in MED. But the whole model was deformed and with no skin.
So its nice to meet the right guy here. Will be an updatet version of your mdl7 python exporter in next future?
regards, maik
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
|
|
|
Re: [Blender] 2.56a beta released
[Re: ventilator]
#353112
01/07/11 21:06
01/07/11 21:06
|
Joined: Apr 2008
Posts: 2,488
ratchet
Expert
|
Expert
Joined: Apr 2008
Posts: 2,488
|
I also have exprienced a problem with FBX. It was some 2.5 version also I had to re install Blender 2.49 to be able to export to FBX 3DGS without problems. That's strange but i don't find the new version of BLender really simplified ! Why they don't have put icons for each things like in Maya ? I find the interface have too much menus ! Why they don't make interface things like in Silo or other great tools ? Simplified and clear ? I find more clear to work with the 2.49 version, perhaps beacause i use it for log time ago ?
|
|
|
Re: [Blender] 2.56a beta released
[Re: ratchet]
#353117
01/07/11 21:22
01/07/11 21:22
|
Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
|
Senior Expert
Joined: May 2002
Posts: 7,441
|
why they don't do this and that? maybe one reason is that they have limited resources. a lot of areas still need some polishing and they know it but overall the new gui already is much better than the old one. i really like it. once there are some stable releases they probably also will start to experiment with new gui ideas again. i don't think there are too many menus. icon overkill can be very confusing too. icons often are harder to read than text. it could be a bit more like modo though which uses both in good doses. one thing i don't like is that header borders can be dragged. i often accidentally drag them instead of screen borders. what i really like a lot is the new animation system. it's much easier to use than the old one.
|
|
|
Re: [Blender] 2.56a beta released
[Re: ventilator]
#353124
01/07/11 22:09
01/07/11 22:09
|
Joined: Jul 2007
Posts: 424 EUROPE
maslone1
OP
Senior Member
|
OP
Senior Member
Joined: Jul 2007
Posts: 424
EUROPE
|
i say it again and again I LOVE BLENDER WITH MY HOLE HEART Blender is an easy to use software
A8c, Blender, FlStudio, Unity3d
|
|
|
Re: [Blender] 2.56a beta released
[Re: Nowherebrain]
#353203
01/08/11 12:16
01/08/11 12:16
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
Although the brain might process images faster, I am not sure that they guide me better through a 3d software. I think you are saving maps in your brain after a while and those texts or images are just landmarks for orientation. So it is way more important to have simple paths to get there with some reasonable branches. The complete structure is important at the beginning.
I personally prefer texts in the beginning, it is easier to understand initially. After that I prefer shortcuts, so an image icon really makes not much sense for me. I used to work in Truespace but was much faster in Lightwave and Modo in the end.
Models, Textures and Games from Dexsoft
|
|
|
Re: [Blender] 2.56a beta released
[Re: ventilator]
#353212
01/08/11 13:30
01/08/11 13:30
|
Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
|
Serious User
Joined: Oct 2006
Posts: 1,245
|
what i really like a lot is the new animation system.
Any improvement also in the rigging system ? Is it possible to import and attach .bvh animations to existing skeleton if so, can Blender handle different names and number of bones ? I mean something like Fragmotion
|
|
|
|