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Re: C# wrapper 2.1.4 - RELEASE
[Re: Rei_Ayanami]
#348981
12/02/10 13:55
12/02/10 13:55
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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@Stromausfall,
is your C# wrapper going to be the "official" Version for 3DGS ?
Youre in contact with Conitec in this and your software will be included in a future engine release?
I ask because somethere in Forecast of 3DGS I did read about an offical C# Wrapper and would like to know if yours become this.
regards, gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: C# wrapper 2.1.5 - RELEASE
[Re: Stromausfall]
#349480
12/08/10 00:13
12/08/10 00:13
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Joined: Dec 2002
Posts: 616 Austria
Stromausfall
OP
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OP
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Joined: Dec 2002
Posts: 616
Austria
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a new version was uploaded (only minor changes) this update includes: - ent_status changed from "static ent_status(entity, double)" to "ent_status(double)", - engine_debugposition -> changed the scriptname paramter from IntPtr to String, - added fsin, fcos, ftan, fasin, facos, fatan (thanks pararealist ^^) here's the link : AcknexWrapper_8_0_3_2__2_1_5.zip
Last edited by Stromausfall; 12/08/10 00:13.
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Re: C# wrapper 2.1.5 - RELEASE
[Re: Stromausfall]
#350218
12/14/10 17:11
12/14/10 17:11
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Joined: Dec 2002
Posts: 616 Austria
Stromausfall
OP
User
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OP
User
Joined: Dec 2002
Posts: 616
Austria
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a new version was uploaded this update includes: - changed inheritance structure, added DataObject and ActorObject (shouldn't be noticeable !) - valid variable add (if false the entity has been invalidated) - link added, C_LINK added - the link variable in combination ptr_first allows to traverse all objects of a certain type - ptr_first added to the EngFun class - ptr_remove now invalidates all instances of the engine object - level_load invalidates all entities but 'view-entities' (thanks pararealist ^^) here's the link : AcknexWrapper_8_0_3_2__2_1_6
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Re: C# wrapper 2.1.7 - RELEASE
[Re: Stromausfall]
#350991
12/20/10 20:16
12/20/10 20:16
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Joined: Dec 2002
Posts: 616 Austria
Stromausfall
OP
User
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OP
User
Joined: Dec 2002
Posts: 616
Austria
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a new version was uploaded this update includes: - fixed a bug in the ActorObject.cs file - layer_sort can now additionally be called directly as a function (it is also called when a value is assigned to the layer variable !) - added AddEventObject, AddEventObjectThreadSafe here's the link : AcknexWrapper_8_0_3_2__2_1_7
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Re: C# wrapper 2.1.4 - RELEASE
[Re: gri]
#351018
12/21/10 03:32
12/21/10 03:32
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
User
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User
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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@Stromausfall,
is your C# wrapper going to be the "official" Version for 3DGS ?
Youre in contact with Conitec in this and your software will be included in a future engine release?
I ask because somethere in Forecast of 3DGS I did read about an offical C# Wrapper and would like to know if yours become this.
regards, gri
Where is the C# wrapper in the forecast page? And I believe the C# should be execute faster than lite-C, if offical C# wrapper released, that implicate it is the end of lite-C.
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Re: C# wrapper 2.1.4 - RELEASE
[Re: Frederick_Lim]
#351019
12/21/10 03:41
12/21/10 03:41
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
User
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User
Joined: Dec 2008
Posts: 528
Wagga, Australia
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Where is the C# wrapper in the forecast page? It was there a couple of weeks ago, I can confirm. JCL must have taken it off for some reason... Also, lite-c was the main 'feature' of a7, I reckon if the wrapper WAS made official, it would be an optional language.
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Re: C# wrapper 2.1.4 - RELEASE
[Re: Spirit]
#351031
12/21/10 06:20
12/21/10 06:20
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
User
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User
Joined: Dec 2008
Posts: 528
Wagga, Australia
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Stromausfall's wrapper was always the official C# wrapper for A7 and A8, its on the download page since many years. I dont think Conitec had another wrapper on forecast. Yes, but I'm pretty sure I saw it on the forecast page as well, might have been only for a day or two as it was taken down shortly after. strange...
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