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IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] #350479
12/16/10 14:04
12/16/10 14:04
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Is there any way to make C_MOVE, C_TRACE (and all other functions that uses IGNORE_FLAG2) ignore all other flags too.
For example if I want to make player ignore FLAG1 and FLAG2 while moving:
Code:
c_move(player,dist,absdist,IGNORE_FLAG1|IGNORE_FLAG2|GLIDE);

I know that in A8 there is a (working) c_ignore, so there is no need to add this...
But in A7 (as a patch or something) this will fix problem that most of A7 users have with not working c_ignore.
Or, may be there is a way to fix c_ignore too?! I still do have a bit hope... blush


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Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] [Re: 3run] #350526
12/16/10 20:05
12/16/10 20:05
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well am hoping for this feature too, you planned to implement it in A7 and users made project plans with it in mind yet it failed in the final version, i rewrote my code once to implement it and it didnt work, so i had to rewrite code again..

then you guys said it was fixed again so i again rewrote code only to have to rewrite it... soo, i really dont think you should just drop your previous users before simply because you upgrade...

Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] [Re: darkinferno] #350528
12/16/10 20:12
12/16/10 20:12
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Seconded, I'd like to see this feature in A7, too.
Would make some things MUCH easier.

Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] [Re: the_clown] #350532
12/16/10 20:40
12/16/10 20:40
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
JCL you can't just leave this like this unfinished!


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Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] [Re: 3run] #350537
12/16/10 21:25
12/16/10 21:25
Joined: Jul 2010
Posts: 129
B
bk9iq Offline
Member
bk9iq  Offline
Member
B

Joined: Jul 2010
Posts: 129
I second that...
We all would like to see this feature in A7....

Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] [Re: bk9iq] #350539
12/16/10 21:30
12/16/10 21:30
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Would be nice, I agree


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] [Re: Liamissimo] #350542
12/16/10 21:51
12/16/10 21:51
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
JCL already said that there won't be any further A7 updates.
I guess "sucks to be you" sums it pretty much up.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] [Re: WretchedSid] #350547
12/16/10 22:17
12/16/10 22:17
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
Ths was already requested once and that's how the idea for the c_ignore function was born.

You can't add 100 flags to a 32 bit variable (and btw, there are only 8 flags wink ). Also, jcl said that the flags variable is already pretty full, so 8 flags wouldn't fit either.

Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] [Re: Lukas] #350563
12/17/10 02:32
12/17/10 02:32
Joined: Sep 2010
Posts: 67
FutureRaptor Offline
Junior Member
FutureRaptor  Offline
Junior Member

Joined: Sep 2010
Posts: 67
That feature would be nice to have. I might need such in the future. Would be nice to have some new shaders and skyboxes for 3dgs in the future also. Unity 3D has so many of them. JEALOUS!

Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch] [Re: FutureRaptor] #350571
12/17/10 03:38
12/17/10 03:38
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
i dont care about the stupid flags, he can just fix the c_ignore function that was PLANNED for A7, now its just dropped and am sure we all know its an easy fix, even if its just a small update for persons to download using their password and such... the feature was promised, isnt that enough reason for us having it?

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