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Particle Options
#344486
10/17/10 19:00
10/17/10 19:00
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Joined: Jun 2005
Posts: 656
Grafton
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Joined: Jun 2005
Posts: 656
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I think it would be great to be able to roll particles and to stretch them along their velocity vector over time. By randomizing a particles roll, more randomness could be had using the same particle map. Many effcts such as sparks and smoke could be enhanced by being able to stretch a particle along its velocity vector over time.
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Re: Particle Options
[Re: Superku]
#344511
10/17/10 20:31
10/17/10 20:31
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Joined: Jun 2005
Posts: 656
Grafton
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No, I mean stretch the particle map while its moving in the direction of its movement. Like how tendrils of smoke stretch upward as they rise. Imagine the smoke map rising upwards and slowly stretching vertically (dir of vel) over time as it fades out.
STREAK is close, but is not adjustable over time, it just sort of blurs the image a little and you cannot control the amount of stretch either.
Not two, not one.
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Re: Particle Options
[Re: Grafton]
#344512
10/17/10 20:34
10/17/10 20:34
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Yes, you can, I've just told you how to do so. Move the particle manually without MOVE set and control the stretch/blur amount by changing vel_z (f.i.) over time.
Last edited by Superku; 10/17/10 20:36.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Particle Options
[Re: Superku]
#344518
10/17/10 21:24
10/17/10 21:24
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Joined: Jun 2005
Posts: 656
Grafton
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Yes, you can, I've just told you how to do so.
Sorry, I didnt mean to offend anyone, just trying to make a feature request. Thanks and bye.
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