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Does Any one know, good node based Pathfinding?!?!?! #342797
10/01/10 07:48
10/01/10 07:48
Joined: May 2009
Posts: 5,370
Caucasus
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I'm looking for a good, node based pathfinding, witch will work with several entities at the same time!
I worked with Perfect AI from AUM 64, converted it to LITE-C, but I can't get it to work with 2 bots at the same time, same thing with this pathfinding from Wiki:
Wiki pathfinding


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Re: Does Any one know, good node based Pathfinding?!?!?! [Re: 3run] #343283
10/05/10 02:35
10/05/10 02:35
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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DEEP 13
there is an aum that deals with nod based enemy path finding and multiple enemyies , not sure which one though but befor 64 i think , and is wdl also i think so would have to be converted

aum31 perfect ai is the one i meant

Last edited by badapple; 10/05/10 04:02.
Re: Does Any one know, good node based Pathfinding?!?!?! [Re: badapple] #343341
10/05/10 16:49
10/05/10 16:49
Joined: May 2009
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Caucasus
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I've tried, but I couldn't get it to work frown After converting, it worked, but bots always get stucked... and they don't follow player in the way they should. Any other ideas, I really need some good pathfinding.


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Re: Does Any one know, good node based Pathfinding?!?!?! [Re: 3run] #343809
10/10/10 15:37
10/10/10 15:37
Joined: May 2009
Posts: 5,370
Caucasus
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Come one guys, I really need some good advice here.


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Re: Does Any one know, good node based Pathfinding?!?!?! [Re: 3run] #343814
10/10/10 16:12
10/10/10 16:12
Joined: Feb 2010
Posts: 886
Random Offline
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Random  Offline
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Joined: Feb 2010
Posts: 886
yes, Intense X Zinc;

http://www.intense-i.com/downloads.php

Download the freeware.



Re: Does Any one know, good node based Pathfinding?!?!?! [Re: Random] #343860
10/10/10 21:19
10/10/10 21:19
Joined: May 2009
Posts: 5,370
Caucasus
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I've tried to use it, as well as I've tried to use IntenceX pathfinding 3. I always get error when I try to include it to my projects, or even when I try to make new one. It says that IntenceX.dat not found... Can you help me with that?


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Re: Does Any one know, good node based Pathfinding?!?!?! [Re: 3run] #343969
10/12/10 13:46
10/12/10 13:46
Joined: May 2009
Posts: 5,370
Caucasus
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Please, guys, I need ur help!


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Re: Does Any one know, good node based Pathfinding?!?!?! [Re: 3run] #343970
10/12/10 14:02
10/12/10 14:02
Joined: May 2009
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Caucasus
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May be my knowledge not good enough to convert perfect ai from AUM 31 in to LITE-C. Could some one help me with that?


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Re: Does Any one know, good node based Pathfinding?!?!?! [Re: 3run] #345117
10/23/10 11:32
10/23/10 11:32
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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take a look at the lst shooter template from Aum 95, i think ut uses pathfinding to find the player when it isn't visible


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Re: Does Any one know, good node based Pathfinding?!?!?! [Re: painkiller] #345163
10/23/10 17:32
10/23/10 17:32
Joined: May 2009
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The one it uses isn't node based. Enemies are following the path which is created in WED.


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