2 registered members (Akow, 1 invisible),
1,404
guests, and 9
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Does Any one know, good node based Pathfinding?!?!?!
#342797
10/01/10 07:48
10/01/10 07:48
|
Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
|
OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
|
I'm looking for a good, node based pathfinding, witch will work with several entities at the same time! I worked with Perfect AI from AUM 64, converted it to LITE-C, but I can't get it to work with 2 bots at the same time, same thing with this pathfinding from Wiki: Wiki pathfinding
|
|
|
Re: Does Any one know, good node based Pathfinding?!?!?!
[Re: 3run]
#343283
10/05/10 02:35
10/05/10 02:35
|
Joined: Apr 2006
Posts: 624 DEEP 13
badapple
User
|
User
Joined: Apr 2006
Posts: 624
DEEP 13
|
there is an aum that deals with nod based enemy path finding and multiple enemyies , not sure which one though but befor 64 i think , and is wdl also i think so would have to be converted
aum31 perfect ai is the one i meant
Last edited by badapple; 10/05/10 04:02.
|
|
|
Re: Does Any one know, good node based Pathfinding?!?!?!
[Re: 3run]
#345117
10/23/10 11:32
10/23/10 11:32
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
take a look at the lst shooter template from Aum 95, i think ut uses pathfinding to find the player when it isn't visible
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
|