Hello
I wonder why shaders are supposed to be a so important stuff
They are just ribbons and whistles
Succesfull Indie games make little use of special effects
gameplay still win and it alwayes will
If so a game programmers hould not spend so much time in shaders unless he target special applications
Every prefabricated , visual solutions are welcome, in my opinion
Great example of this would be Torchlight.
However, the thing that keeps pulling me to unity, is the fact that I can make iPhone games with it real easy...
That said, I wont ever leave GameStudio over any engine, but I might just learn how to use Unity besides GS
It never hurts to have some more general knowledge.
regards,