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About PSSM and HDR in forecast #340700
09/06/10 21:33
09/06/10 21:33
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Hi, I've seen in the forecast page that the PSSM shader is done at 90% and HDR shader is done at 50%. My question is, when are they scheduled to be released?


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Re: About PSSM and HDR in forecast [Re: painkiller] #340721
09/07/10 10:54
09/07/10 10:54
Joined: Jul 2000
Posts: 28,110
Frankfurt
jcl Offline

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jcl  Offline

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Either with the next or the next-but-one release. The missing parts are mostly code clean-up, we also have to decide about the concept of a postprocessing DLL to be used by both shaders.

Re: About PSSM and HDR in forecast [Re: jcl] #340725
09/07/10 11:06
09/07/10 11:06
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Spain
painkiller Offline OP
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painkiller  Offline OP
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ok thanks laugh


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Re: About PSSM and HDR in forecast [Re: jcl] #340888
09/08/10 11:25
09/08/10 11:25
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Originally Posted By: jcl
Either with the next or the next-but-one release. The missing parts are mostly code clean-up, we also have to decide about the concept of a postprocessing DLL to be used by both shaders.


If this is a DLL especially designed for the HDR and PSSM shaders please don't do that. If this is a generic DLL for easy integration of complex shader chains, this is OK, as long as you provide the source... otherwise why not writing it a .c/.h file for each shader solution like pssm.c/.h and hdr.c/.h?

Re: About PSSM and HDR in forecast [Re: HeelX] #340976
09/09/10 09:39
09/09/10 09:39
Joined: Jul 2000
Posts: 28,110
Frankfurt
jcl Offline

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jcl  Offline

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The DLL will have some PSSM-specific functions, but will mainly provide functions for postprocessing chains, usable by other shaders.


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