So I am using the PP Effects provided in the ultimate shader collection. You know the ones which use the PP_Helper file? Well there is a small problem I am having with these shaders, namely, getting the view entity position correct so they show up! I am making an HD style platformer which runs in 1080p. The problem I am having is when when I make the PP effect view entity bmap the same size as the screen, I cant just put it at 0,0,0, in the view. Instead I have to do this...
NOTE: The PPE_Quad.tga image size is the EXACT same as the screen (1920x1080).
view bloom_panel{layer = 1;arc = 90;}
entity bloom_panel_setup
{
type = <PPE_Quad.tga>;
layer = 0;
view = bloom_panel;
x = 960.5; //IN OUT
y = .5;
z = .5;
}
could someone help me get this straight so I can move along with my development???
BTW, different shaders seem to not want to work with this position. Like, sometimes certain shaders will just not render.
Last edited by exile; 09/09/10 02:53.