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SGT_FW
by Aku_Aku. 05/31/26 11:05
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5 registered members (alx, TipmyPip, AndrewAMD, Quad, 1 invisible),
3,180
guests, and 3
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: Add Folder / Add Path
[Re: 82RJZAE]
#340710
09/07/10 05:45
09/07/10 05:45
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chris_oat
Unregistered
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chris_oat
Unregistered
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Do I have to add a path for every sub-directory? i think you have to, but its not that hard, just add this: PATH "foldername";
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Re: Add Folder / Add Path
[Re: 82RJZAE]
#340889
09/08/10 11:34
09/08/10 11:34
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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i don't think it's necesary to have 32 subfolders, I have one for levels, other for code, other for sounds, other for folders and another one for models
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Add Folder / Add Path
[Re: painkiller]
#340901
09/08/10 13:54
09/08/10 13:54
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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you can add 32 paths, but if you create models or images etc from script, you can tell to use these from the folder by writing "./pathfolder/file.ext". This way you can use items from subfolders, without having to add the folder specifically...
Again, if it's for example a model dependant on a level, and both are in different folders, you have to add each of this folder. otherwise, non-dependant assets can be loaded like above.
regards,
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