I am a programmer working with the free version of A8. I am about to start a very complex came. Before I start I would like to know if there is a way to do specific collisions. I know how to use general collisions (if "badguy" touches anything take 1 dmg.) I would like to know how to do, If if "badguy" touches bullet "a" take 1 dmg if he touches bullet "b" take 2 dmg... Thanks in advance rtsgamer706
Specify skills for entites as bullet type or damage amount. Later, when you evaluate the collision's data, you can dispatch the damage based on the stored value in the skill.