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[MED] Bonesanimation
#339225
08/25/10 12:30
08/25/10 12:30
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
OP
Serious User
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OP
Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Hi!
I wanted to edit an existing models bones animation, but it seems to be completly impossible with MED. The reason is a bug (or maybe a "feature"):
1) I want to create a new frame where all bones are in the state of Frame0. This new frame should get the last frame. So I go into the frame manager and click on "New Frames". Interpolate Bones Animation is disabled. I select "After Final Frame", disable "Key Frame", select the source frame (Frame 0), type in a new frame name and after clicking on "Add", the created frame has the bone states of the frame next to last, not of Frame 0.
2) As a workaround I tried the following: Create the new Frame after Frame 0. => bones are correct. Then I move the created Frame to the end => bone has orientation of the frame next to las.
I guess this is because "Key Frame" is not selected, but also if it's not a key frame, the current behavior is not logical.
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Re: [MED] Bonesanimation
[Re: Dark_samurai]
#339233
08/25/10 13:28
08/25/10 13:28
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
OP
Serious User
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OP
Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Another thing:
Although I created a bone using "Key Frame", it will be changed if I change a frame with a lower index. But this makes no sence because it's impossible to change a frame without effecting the higher ones.
It would be really great if a conitec employee would try to change animations of an existing model and create animations for a model with med. You will see that the currenty implementation is kind of useless because of this "bugs" or "design errors".
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: [MED] Bonesanimation
[Re: Dark_samurai]
#339247
08/25/10 14:29
08/25/10 14:29
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Yes, I have these problems, and one more. Sometimes when you are moving the bones for creating the different frames, the boone that you have moved get's moved also in the previous frames, breaking all you have done previously.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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