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DirectX Error: ZTARG
#337632
08/12/10 09:23
08/12/10 09:23
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Serious User
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OP
Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Hey Guys,
sometimes I am getting this error in A7 Commercial 7.86.2 No idea what it could be, If I run a level it appears, If I run it again it doesn't. No shader were used in the Level, no texture (just a skycube) and even the light werent dynamic. Just models with a second skin set or a shader attached.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: DirectX Error: ZTARG
[Re: jcl]
#337942
08/14/10 18:23
08/14/10 18:23
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Hm...I have never played with it in my code, also "Find in files" I searched for "render" "target" and so on. But I didn't found anything.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: DirectX Error: ZTARG
[Re: Liamissimo]
#341325
09/14/10 16:56
09/14/10 16:56
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Sorry Guys, I had the error fixed but now it is back again, just in one of 10 times but that is annoying. No model used in the scene has an shader or effect file in MED, what is wrong? Or what could be wrong?
I know its hard without the code but the funny thing: There just is no code, hust particles. Maybe they are the problem, I'll test it a few times without!
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: DirectX Error: ZTARG
[Re: jcl]
#472008
04/01/18 19:15
04/01/18 19:15
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Joined: May 2005
Posts: 868 Chicago, IL
Dooley
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User
Joined: May 2005
Posts: 868
Chicago, IL
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It's an old thread, but I am wondering if you ever figured it out. I am encountering the same error. I can say that I am using a render target. However, in lite-c it will be something like this: scan_bmp = bmap_for_entity(my,1); scan_view.bmap = scan_bmp; I will look for the solution and post it here if I find it...
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