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SGT_FW
by Aku_Aku. 05/31/26 11:05
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1 registered members (TipmyPip),
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Key:
Admin,
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Standard Normal specular map :
#336790
08/06/10 10:32
08/06/10 10:32
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Hi !
For Next Gen style game, i don't have found with 3D Game Studio or in the shader forum a standard normap map shader using a specular map. And affected by the ambient directionnal light (or sun or any other could do the work) !
Anyone knows if it has been done with 3DGS ?
Last edited by ratchet; 08/06/10 10:32.
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Re: Standard Normal specular map :
[Re: ratchet]
#336791
08/06/10 10:53
08/06/10 10:53
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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it isn't mtl_specBump which comes with 3dgs?
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Standard Normal specular map :
[Re: ratchet]
#340277
09/02/10 19:48
09/02/10 19:48
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Well , Really, we don't have a shader that take acount of -color map -normal map -specular map Shader existing from years in game industry since Doom 3  ?? Perhaps some talented shader programmer will make one for A8 ? let's dream of it 
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Re: Standard Normal specular map :
[Re: lostclimate]
#340284
09/02/10 20:38
09/02/10 20:38
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Thanks Losticmate : i've been throught wiki, but i've been too fast or i was not awaken so missed it ! Ok great, this shader is too much usefull (specially to use models from a sculpting software) !
Thanks !
Last edited by ratchet; 09/02/10 20:38.
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