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Re: Starcraft 2?
[Re: mk_1]
#335489
07/28/10 20:26
07/28/10 20:26
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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Bought it yesterday as well and first i was disappointed about no Zerg and Protoss campaign too (i love zergs) but then i realized it's actually better this way, cause the campaign is so nice with many missions, details, achievements, upgrades, etc. I wonder when they will release Heart of the Swarm for the Zerg Campaign but we will see. The game is really awesome so far, i loved to play StarCraft (especially with broodwar) and this is just super fun. The hard missions are actually pretty hard sometimes lol but i am not a really good RTS gamer anyway. Though i want to collect all the achievements later on. And i might even enjoy the multiplayer more than the old game (im not a big fan of multiplayer matches except with people i know, and in coop hehe) but achievements push my motivations to game a lot actuall, and there are a lot of multiplayer achievements. If you want to add me to battle.net, leave me a message with your forum username when adding me ID: kiyaku <dot> is <at> gmail <dot> com
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Starcraft 2?
[Re: Rondidon]
#335510
07/28/10 22:02
07/28/10 22:02
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Joined: Feb 2009
Posts: 2,154
Damocles_
Expert
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Expert
Joined: Feb 2009
Posts: 2,154
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From the article: Die drei ersten Missionen sind an Simplizität und Einfallslosigkeit nur schwer zu überbieten, zumal wir mit einer stark eingeschränkten Einheitenauswahl antreten müssen. Das ist zwar eigentlich konform zum Regelbuch der modernen Spiele-Entwicklung, übersieht aber, dass alle Welt eh schon die Multiplayer-Beta oder zumindest den Vorgänger kennt. Transl: The first 3 missions are totally simple and lacking ideas... etc. -- Well, the of course they need to be. Strange for him to comment this way. Its of course designed for beginners. Wich have to familiarize with the game. Putting too much additional to the learning the core gameplay is not a good design regarding the learning curve.
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