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c_content(VECTOR* pos,var mode); #332611
07/11/10 04:24
07/11/10 04:24
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
I just wanted to ask, is there any way to make "c_content" visible? I just added some contents to NPC models (like in the AI workshop from AUM). But I want them to be visible.


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Re: c_content(VECTOR* pos,var mode); [Re: 3run] #332620
07/11/10 09:04
07/11/10 09:04
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
from the manual: c_content works only in no-mesh levels and AABB collision system. Don`t use it in newer (A7) projects.
Search for "in_passable" and "on_passable", maybee you can use this?

Re: c_content(VECTOR* pos,var mode); [Re: Widi] #332767
07/12/10 01:25
07/12/10 01:25
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline OP
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3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
"in_passable" is not working, since A7. I just wanted to make obstacle avoidance with them. So there is no way to make them visible, isn't?


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Re: c_content(VECTOR* pos,var mode); [Re: 3run] #333014
07/13/10 16:10
07/13/10 16:10
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
you can ent_create an entity at your c_content position and only keep it visible for a frame - that's what I do.


Moderated by  George 

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