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Aum93 is finally ready #331776
07/06/10 08:02
07/06/10 08:02
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Bucharest, Romania
Dear friends,

I am sorry for the delay; I had to prepare for my final exam (a personality test) for my master's degree in psychological testing. Anyway, the new magazine is finished and can be found here: Aum93

George

Re: Aum93 is finally ready [Re: George] #331779
07/06/10 08:25
07/06/10 08:25
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
Great work!


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Aum93 is finally ready [Re: painkiller] #331781
07/06/10 08:44
07/06/10 08:44
Joined: Jul 2007
Posts: 620
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 620
Turkey, Izmir
Another great magazine as always. Thank you George!

Re: Aum93 is finally ready [Re: Emre] #331786
07/06/10 09:27
07/06/10 09:27
Joined: May 2010
Posts: 42
MN,USA
StJiongTeam Offline
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StJiongTeam  Offline
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Joined: May 2010
Posts: 42
MN,USA
Great work! Thank you George!


3DGS Commercial A7/A8
Intel i7, 8GB DDR3, AMD 5870
Re: Aum93 is finally ready [Re: StJiongTeam] #331792
07/06/10 10:10
07/06/10 10:10
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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badapple  Offline
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Posts: 624
DEEP 13
well worth the wait! good luck with your finals

Re: Aum93 is finally ready [Re: badapple] #331827
07/06/10 14:04
07/06/10 14:04
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
Thank you, guys!

Re: Aum93 is finally ready [Re: George] #331831
07/06/10 14:13
07/06/10 14:13
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
Germany, Magdeburg
Oh, haven't seen this thread tongue


Nice as always, George laugh

Re: Aum93 is finally ready [Re: Rei_Ayanami] #331835
07/06/10 14:30
07/06/10 14:30
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Schweiz
Thank you George. Great

Re: Aum93 is finally ready [Re: Widi] #331841
07/06/10 14:49
07/06/10 14:49
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Posts: 5,377
Caucasus
laugh laugh laugh laugh Thank you bro!!! YOU ARE THE BEST!!! laugh laugh laugh laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Aum93 is finally ready [Re: 3run] #331902
07/06/10 17:20
07/06/10 17:20
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
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mikaldinho  Offline
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Posts: 457
Norfolk,England
Thanks George!

been waiting for this! Never missed an issue!

Re: Aum93 is finally ready [Re: mikaldinho] #331911
07/06/10 17:52
07/06/10 17:52
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Posts: 1,086
Queensland - Australia
Thankyou George and good luck on your finals.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Aum93 is finally ready [Re: Nidhogg] #331956
07/06/10 20:33
07/06/10 20:33
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Connecticut, USA
Good luck George, thanks for the AUM as always.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Aum93 is finally ready [Re: Blink] #331964
07/06/10 20:51
07/06/10 20:51
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Thanks George, great as always laugh


A question for any people : is there a tutorial on how
to import Blender Lightmaps to A7 with FBX Format ?
(And how to generate them in Blender also ? )

Re: Aum93 is finally ready [Re: ratchet] #331971
07/06/10 21:55
07/06/10 21:55
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
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Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
If you are referring to my Fortress level I must say that order of images in AUM is actually reversed smile I first create geometry in WED, export it to MED & then do lightmaping in Blender.

You can check this baking tutorial for simple info on process:

http://vimeo.com/2745768

I'm not sure what you mean when you say lightmaps in fbx format but, if your modeling in Blender & not WED or MED, you can export your textured & lightmaped model in two separate fbx files, re-save them as mdl's & import second model uv mapping & texture in first model. Second & much easier option would be to use Ventilator's plug-in & save directly to mdl smile

As for me, I do atlas mapping on second skin set in MED & export that to Blender. Then after lighmaping in Blender is done I just save image in tga, re-format to dds & make a swap.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Aum93 is finally ready [Re: Ganderoleg] #331972
07/06/10 22:05
07/06/10 22:05
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Thanks a lot for the info , i'll have to try your method and directly from Blender also.

The level you made really rocks also laugh

Re: Aum93 is finally ready [Re: ratchet] #331975
07/06/10 22:19
07/06/10 22:19
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Thanx, I'm glad you like it smile

...and if your trying my method just make sure you brake your level into parts that are under the 13-14k. Atlas mapping tends to make errors on geometry over 15k for some reason.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Aum93 is finally ready [Re: Ganderoleg] #332040
07/07/10 11:37
07/07/10 11:37
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you! And Ganderoleg for being a great team partner laugh

Re: Aum93 is finally ready [Re: mikaldinho] #332781
07/12/10 05:28
07/12/10 05:28
Joined: May 2008
Posts: 257
D
djfeeler Offline
Member
djfeeler  Offline
Member
D

Joined: May 2008
Posts: 257
Thanks is very cool aun 93 ^^

Re: Aum93 is finally ready [Re: djfeeler] #334438
07/23/10 10:00
07/23/10 10:00
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
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CD_saber  Offline
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Joined: Jan 2002
Posts: 454
Germany
Hello George or anyone else,
i just do not succed in adding jumping and gravity to the "Kung Fu"- player script! Does anyone have a working solution? thank you in advance!


Ja, lach du nur du haariges Pelzvieh!
Re: Aum93 is finally ready [Re: CD_saber] #336778
08/06/10 07:35
08/06/10 07:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I'm trying to run the FPS template of AUM 93 with A8 commercial;
but it says it can't load shooter.WMB?
I've checked and there is only a shooter.WMP.
It perhaps can't be run on A8 ?

Re: Aum93 is finally ready [Re: ratchet] #336789
08/06/10 10:26
08/06/10 10:26
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: ratchet
I'm trying to run the FPS template of AUM 93 with A8 commercial;
but it says it can't load shooter.WMB?
I've checked and there is only a shooter.WMP.
It perhaps can't be run on A8 ?


I've checked It with my A8 commercial an it works fine. Maybe you deleted shooter.WMB accidentally.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Aum93 is finally ready [Re: painkiller] #336851
08/06/10 16:22
08/06/10 16:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Thanks Painkiller !
So the problem is on my side.
I'll see what i can do.

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