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SGT_FW
by Aku_Aku. 05/31/26 11:05
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2 registered members (Quad, Student_64151),
5,249
guests, and 3
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: Aum93 is finally ready
[Re: Emre]
#331786
07/06/10 09:27
07/06/10 09:27
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Joined: May 2010
Posts: 42 MN,USA
StJiongTeam
Newbie
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Newbie
Joined: May 2010
Posts: 42
MN,USA
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Great work! Thank you George!
3DGS Commercial A7/A8 Intel i7, 8GB DDR3, AMD 5870
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Re: Aum93 is finally ready
[Re: Widi]
#331841
07/06/10 14:49
07/06/10 14:49
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Joined: May 2009
Posts: 5,377 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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Re: Aum93 is finally ready
[Re: mikaldinho]
#331911
07/06/10 17:52
07/06/10 17:52
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Thankyou George and good luck on your finals.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: Aum93 is finally ready
[Re: Nidhogg]
#331956
07/06/10 20:33
07/06/10 20:33
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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Good luck George, thanks for the AUM as always.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Aum93 is finally ready
[Re: Blink]
#331964
07/06/10 20:51
07/06/10 20:51
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Thanks George, great as always A question for any people : is there a tutorial on how to import Blender Lightmaps to A7 with FBX Format ? (And how to generate them in Blender also ? )
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Re: Aum93 is finally ready
[Re: ratchet]
#331971
07/06/10 21:55
07/06/10 21:55
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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If you are referring to my Fortress level I must say that order of images in AUM is actually reversed  I first create geometry in WED, export it to MED & then do lightmaping in Blender. You can check this baking tutorial for simple info on process: http://vimeo.com/2745768 I'm not sure what you mean when you say lightmaps in fbx format but, if your modeling in Blender & not WED or MED, you can export your textured & lightmaped model in two separate fbx files, re-save them as mdl's & import second model uv mapping & texture in first model. Second & much easier option would be to use Ventilator's plug-in & save directly to mdl  As for me, I do atlas mapping on second skin set in MED & export that to Blender. Then after lighmaping in Blender is done I just save image in tga, re-format to dds & make a swap.
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Re: Aum93 is finally ready
[Re: djfeeler]
#334438
07/23/10 10:00
07/23/10 10:00
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Joined: Jan 2002
Posts: 454 Germany
CD_saber
Senior Member
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Senior Member
Joined: Jan 2002
Posts: 454
Germany
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Hello George or anyone else, i just do not succed in adding jumping and gravity to the "Kung Fu"- player script! Does anyone have a working solution? thank you in advance!
Ja, lach du nur du haariges Pelzvieh!
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Re: Aum93 is finally ready
[Re: ratchet]
#336789
08/06/10 10:26
08/06/10 10:26
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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I'm trying to run the FPS template of AUM 93 with A8 commercial; but it says it can't load shooter.WMB? I've checked and there is only a shooter.WMP. It perhaps can't be run on A8 ? I've checked It with my A8 commercial an it works fine. Maybe you deleted shooter.WMB accidentally.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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