Gamestudio Links
Zorro Links
Newest Posts
Lapsa's very own thread
by Lapsa. 06/20/26 18:18
Ranger by Robert Pardo - now for Zorro
by Smallz. 06/20/26 11:23
Z12 live performance
by jcl. 06/19/26 11:21
Z9 getting Error 058
by jcl. 06/16/26 09:51
How to select between IB accounts by script?
by AndrewAMD. 06/13/26 15:44
Zorro tutorial ideas?
by AndrewAMD. 06/13/26 15:01
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (TipmyPip), 7,307 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Student_64151, Koti, curry, DeepxKalsi, Samed
19219 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Console Games? [Re: Tempelbauer] #328391
06/12/10 20:09
06/12/10 20:09
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
Originally Posted By: Tempelbauer
so, what if the lite-c code will be ported to this mode, correct specific headers and includes and compile it with a c++-compiler for another plattform?


then the engine-dll is still a win32 library.

Re: Console Games? [Re: Tempelbauer] #329139
06/17/10 20:30
06/17/10 20:30
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: Tempelbauer
as i remember right lite-c has 2 modi: pure and legacy. in one of the modes it is (theoretically) possible to compile it with a c++-compiler. so, what if the lite-c code will be ported to this mode, correct specific headers and includes and compile it with a c++-compiler for another plattform?


Then you can as well take a standard C++ compiler.

Page 2 of 2 1 2

Moderated by  checkbutton, mk_1 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1