No problem dude.

Bcause your new terrain shader looks easier to understand
than most others I have seen.

Its given me ideas for a similar shader for very large models.
I can now see a way that the different "quadrants" can be re-scaled
"differently" onto the surface of an object...

Thanks dude!


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial