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SGT_FW
by Aku_Aku. 05/31/26 11:05
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5 registered members (alx, TipmyPip, AndrewAMD, Quad, 1 invisible),
3,180
guests, and 3
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Waiting for AUM93
#326818
06/03/10 06:57
06/03/10 06:57
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Joined: May 2010
Posts: 42 MN,USA
StJiongTeam
OP
Newbie
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OP
Newbie
Joined: May 2010
Posts: 42
MN,USA
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Looking forward to AUM93!!!Is it coming out soon, George?
3DGS Commercial A7/A8 Intel i7, 8GB DDR3, AMD 5870
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Re: Waiting for AUM93
[Re: Lukas]
#326844
06/03/10 11:11
06/03/10 11:11
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Joined: Apr 2010
Posts: 265
Vinous_Beret
Member
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Member
Joined: Apr 2010
Posts: 265
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im pretty sure george gets paid to write the aums frankly,i don't think that he is geting paid for it. besides,either he gets paid or not,it is very generous of him to write such great useful magazine.i used to use another game engine, i never thought of 3dgs's potentialities untill i read goerge's aums. truly 
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Re: Waiting for AUM93
[Re: FBL]
#326904
06/03/10 18:02
06/03/10 18:02
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Joined: May 2010
Posts: 42 MN,USA
StJiongTeam
OP
Newbie
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OP
Newbie
Joined: May 2010
Posts: 42
MN,USA
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Because I really like the shooter template series, so I am eager to see the coming one in AUM93. By the way, I think if the template have two modes for sniper scope. Because you need to hold the right mouse button to keep the sniper scope in current mode (like COD,hold RT), I suggest adding another mode of sniper scope that you just need to click the right mouse button to open the scope and click again to close it (like Counter Strike). My friend help me change it by the following code, please check it out, are there any problems? Thanks. First declare two variables int openScope // the state that open the scope var curWeapon // current weapon
function judgesnipe(){
if(curWeapon ==2 &&openScope==0){sniperscope .flags |= SHOW; // show the sniper scope panel
gun2.flags2 &= ~SHOW;
while (camera.arc > 10) // zoom in until camera.arc is smaller than or equal with 10
{
camera.arc -= 10 * time_step; // 10 gives the zoom-in speed
wait (1);
}
// the maximum zoom-in factor has been achieved here
camera.pan += (5 - random(10)) * 0.01 * time_step; // time to add fatigue to the mix
camera.tilt += (5 - random(10)) * 0.01 * time_step; // the pan and tilt angles of the camera will c}
openScope = 1;
damage = 100;
return;
}
if(curWeapon ==2 && openScope==1){
sniperscope.flags &= ~SHOW; // then let's hide the sniper scope panel
while (camera.arc < 60) // restore the initial camera.arc value of 90
{
camera.arc += 5 * time_step; // 5 gives the zoom-out value
wait (1);
}
gun2.flags2 |= SHOW;
camera.arc = 60; // the initial camera.arc value is restored here
openScope=0;
damage =5;
}
}
Finally, put judgesnipe(); inside the mouse_right.
3DGS Commercial A7/A8 Intel i7, 8GB DDR3, AMD 5870
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Re: Waiting for AUM93
[Re: StJiongTeam]
#328659
06/14/10 14:19
06/14/10 14:19
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Joined: Mar 2009
Posts: 146 USA
paracharlie
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Member
Joined: Mar 2009
Posts: 146
USA
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You're a over eager beaver. The beauty of Georges templates that he so graciously gives to the community is that you can take that template and make it whatever YOU want it to be.
A8 Commercial
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Re: Waiting for AUM93
[Re: George]
#331788
07/06/10 09:40
07/06/10 09:40
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Joined: May 2010
Posts: 42 MN,USA
StJiongTeam
OP
Newbie
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OP
Newbie
Joined: May 2010
Posts: 42
MN,USA
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Thank you, George, I just got it! It's exciting!
3DGS Commercial A7/A8 Intel i7, 8GB DDR3, AMD 5870
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