I can't explain it easier

Ok you have a mesh composed of 20 triangles (10 quads). Have them face the camera all the time.

Can you do that in a shader? can you script that for me please? I don't think it's that difficult from a theorical point of view but like i said i'm not a programmer.

Last edited by PietroNifosi; 06/02/10 03:16.

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