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Re: Unity 3 announced
[Re: Cowabanga]
#326317
05/31/10 15:41
05/31/10 15:41
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Joined: Sep 2002
Posts: 1,604 Deutschland
ChrisB
Serious User
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Serious User
Joined: Sep 2002
Posts: 1,604
Deutschland
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No problem Well, since Unity's about 10 times faster (Well at least on my PC) than A7, then it's probably 4 times faster than A8. Unity wins, deeply. Strange math. A8 = 6 * A7 =>[1] A7 = 1/6 * A8 [2] Unity = 10 * A7 [1] in [2]=> Unity = 10/6 * A8 => Unity = 1.6666 * A8 Did you even test it with two identical shaders? Or are you just guessing?
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Re: Unity 3 announced
[Re: Cowabanga]
#326319
05/31/10 15:44
05/31/10 15:44
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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The point is, that you are posting bullshit cowabange . As I highly doubt that you are comparing the exact same shaders, within the same scenery, which doesn´t gain any profit of LOD, culling or something similar. The whole discussion about Unity vs Gamestudio is senseless, as there are pros and cons for both of them. Gamestudio is great for what it is and the same goes for Unity. And the biggest problem is, that there are so many people trying to run this discussion, without knowing even one of them well.
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Re: Unity 3 announced
[Re: Cowabanga]
#326513
06/01/10 14:00
06/01/10 14:00
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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I highly doubt that YOU (Cowabanga) are able to get the exact same shader running in both engines. Normalmapping does not have equal normalmapping and multitexturing does not have to equal multitexturing. It depends on the shader code and not what the shaders are called.
Last edited by Slin; 06/01/10 14:01.
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Re: Unity 3 announced
[Re: Cowabanga]
#326520
06/01/10 14:41
06/01/10 14:41
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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then your argument is pointless unless they are using the exact same algorithm and giving the exact same results.
3333333333
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