Agh, the explanation in the standard syntax manual made it appear like a SKY model only instruction... damn, i KNEW something was wrong :S
The 'entity*...' example code doesn't work fot me(Gamestudio crashes right in the loading), is that Lite C? I'm using wdl on my game frown
Thanks for the info, guys... now to create a code to place the damn .mdl as a life meter while mixing the animation frames correctly...
Thanks again.