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AcknexTown (simcity-like simulation starter)
#322095
05/04/10 18:21
05/04/10 18:21
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Joined: Mar 2010
Posts: 75
YellowAfterlife
OP
Junior Member
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OP
Junior Member
Joined: Mar 2010
Posts: 75
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Screenshots (click to view high-quality versions):   Readme (can be found in atn.c):
AchknexTown [04/05/2010]
~by YellowAfterlife
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A small project, created to demonstrate several features and tecnhiques.
You may use any of components as long as you give credit to me.
I don't remember if I presented this project before, but I think I did not.
Controls (mb = mouse button):
1 Road\unroad
2 Residental
3 Commercial
0 Destroy
mb.left Perform current action (listed above)
mb.right Move camera
mb.middle Zoom camera
mb.right+middle Rotate camera
Concepts:
You need to balance residental<>commercial structures, so 'people'(population) have
a place to work. You can easily add additional (harder) conditions into structures.
All structures need roads near them to build up.
Download(direct) [ mirror] This project includes: - Mouse-oriented RTS camera (you can reposition, rotate, and zoom in\out without using keyboard)
- Actuall building construction & evolution system, with timers and anti-lag system.
- Some 'premade' resources, as buidings (done in WED, converted and edited in MED), and textures (rendered in Genetica).
- Some usefull and not very usefull functions.
- Understandable code (mostly simple and commented)
Have fun, leave comments, make games.
Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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Re: AcknexTown (simcity-like simulation starter)
[Re: Aku_Aku]
#322134
05/04/10 21:11
05/04/10 21:11
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Joined: Mar 2010
Posts: 75
YellowAfterlife
OP
Junior Member
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OP
Junior Member
Joined: Mar 2010
Posts: 75
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I can't destroy buildings. I pressed 0, moved the mouse over the bulding and clicked left mouse button. Nothing happened. You need to click the building itself, not the ground under it. I will upload a fix in 8. hours (after taking a sleep) For now, edited .c: 
Last edited by YellowAfterlife; 05/04/10 21:14.
Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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