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new grafic-technique
#321017
04/26/10 17:12
04/26/10 17:12
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Joined: Jul 2007
Posts: 424 EUROPE
maslone1
OP
Senior Member
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OP
Senior Member
Joined: Jul 2007
Posts: 424
EUROPE
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Last edited by maslone1; 04/26/10 17:16.
A8c, Blender, FlStudio, Unity3d
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Re: new grafic-technique
[Re: maslone1]
#321025
04/26/10 17:34
04/26/10 17:34
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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1. graphic cards does not support this techonolgy. 2. this technology is pretty new, i am not even sure if it's public yet. 3. it's not even directx. 4. currently has no place on the market.
3333333333
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Re: new grafic-technique
[Re: Quad]
#321028
04/26/10 17:45
04/26/10 17:45
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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In fact nobody even proved that this technology even exists. All we got to see was some amateurish videos with some blabla, repeating the word unlimited unlimited times and trying to make polygon graphics look bad.
Always learn from history, to be sure you make the same mistakes again...
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Re: new grafic-technique
[Re: Uhrwerk]
#321042
04/26/10 18:53
04/26/10 18:53
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Joined: Sep 2009
Posts: 496
Progger
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 496
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@Quadraxas i have informed myself about unlimited detail. I typed it in in Google here is a quote of the page Fig 1.1 showed a tree base from one of today’s games with 3 flat sides, Fig 1.3 shows a tree base made on Unlimited Detail with 300,000 flat sides, the polygon tree needs special high powered graphics cards and multi-core computers to run it. The Unlimited Detail tree will run on anything from a PC to a mobile phone and no special graphics cards are needed. (See Fig 1.4)and here is a link http://unlimiteddetailtechnology.com/description.htmlWFG Progger
Last edited by Progger; 04/26/10 18:54.
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Re: new grafic-technique
[Re: maslone1]
#321047
04/26/10 19:12
04/26/10 19:12
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Joined: Sep 2009
Posts: 496
Progger
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 496
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i think they dont want to release a demo because this engine is only for the developers like Microsoft,Ubisoft etc. who give much money for this engine but maybe u are right. It could be fake but i do not think so WFG Progger
Last edited by Progger; 04/26/10 19:13.
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Re: new grafic-technique
[Re: MasterQ32]
#321065
04/26/10 20:36
04/26/10 20:36
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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All fine and good but think for a second.
The video card is only going to render the points that you can see..... But the PC's memory and the application has to be handling ALL POSSIBLE points, from ALL POSSIBLE angles at all times...
Also, think how much more cpu-hungry this will make any "poly to poly" collision tests...
And why does the demo have so few "different" models? "We havent made many yet." Lame excuse methinks. Who would release a next-gen game demo with low poly models? Thats what thay are doing. It just looks like model-instancing to me...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: new grafic-technique
[Re: MasterQ32]
#321069
04/26/10 21:21
04/26/10 21:21
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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the idea behind this engine is very good render only the points you can see and not all and delete what you can't see Thats called clipping/culling and is implented in every polygon engine for ages.
Always learn from history, to be sure you make the same mistakes again...
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