First; Im sorry - cause Im not sure what the problem is -

However I did try to make a mario game with A7 a while back, and had the same problem;

I was Trying to have it set up so that there was an invisible, passable block, that came visible when you hit with your head, but you could still stand on it while it was inactive..

So I dont believe it to be a problem with A6.



I do have a solution -

what if the initial block was a model, so you can have it passable, and then when the boss is dead, it ent_creates the map_entity, and removes the model.


Good luck!
Devon.


A8 Pro 8.45.4
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