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Water shader
#318107
04/05/10 11:27
04/05/10 11:27
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Joined: Nov 2009
Posts: 89 Germany, NRW
TrackingKeks
OP
Junior Member
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OP
Junior Member
Joined: Nov 2009
Posts: 89
Germany, NRW
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Hello, I have applied different shaders to models. This worked fine. But after applying the default water shaders I get error messages. Here is the code:
MATERIAL* mtlWater = { effect = "waterMirror.fx"; flags = AUTORELOAD; } ... shader_test = ent_create("water.mdl",vector(0,0,1800),NULL); shader_test.material = mtlWater;
Is there something wrong with the code or should i set something in med?
Gamestudio: A7.82 Commercial/A8 Commercial System specs (Laptop): Windows 7 64bit DirectX v10.1 Intel Core i7-720QM CPU @ 1,60 GHz 4GB DDR2 Ram NVIDIA GeForce GT 230M (1024MB)
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Re: Water shader
[Re: Schmerzmittel]
#318160
04/05/10 16:51
04/05/10 16:51
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Joined: Nov 2009
Posts: 89 Germany, NRW
TrackingKeks
OP
Junior Member
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OP
Junior Member
Joined: Nov 2009
Posts: 89
Germany, NRW
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I have the following messages: 1. "Error in effect: WATER.MDL(1): error X1507: failed to open source file: 'transform' > #include <transform> <
2. "Error in effect: mtlWater(51): error X3004: undeclared identifier 'DoTransform' > Out.Pos = DoTransform(inPos);//transform to screen coordinates <
Gamestudio: A7.82 Commercial/A8 Commercial System specs (Laptop): Windows 7 64bit DirectX v10.1 Intel Core i7-720QM CPU @ 1,60 GHz 4GB DDR2 Ram NVIDIA GeForce GT 230M (1024MB)
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Re: Water shader
[Re: TrackingKeks]
#318409
04/07/10 14:36
04/07/10 14:36
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Fast_System
Unregistered
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Fast_System
Unregistered
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Maybe, shader has got a problem?
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Re: Water shader
[Re: DJBMASTER]
#318437
04/07/10 16:54
04/07/10 16:54
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Joined: Nov 2009
Posts: 89 Germany, NRW
TrackingKeks
OP
Junior Member
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OP
Junior Member
Joined: Nov 2009
Posts: 89
Germany, NRW
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OK, thanks. I will try it when I'm home again.
Gamestudio: A7.82 Commercial/A8 Commercial System specs (Laptop): Windows 7 64bit DirectX v10.1 Intel Core i7-720QM CPU @ 1,60 GHz 4GB DDR2 Ram NVIDIA GeForce GT 230M (1024MB)
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Re: Water shader
[Re: TrackingKeks]
#319048
04/11/10 20:02
04/11/10 20:02
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Joined: Nov 2009
Posts: 89 Germany, NRW
TrackingKeks
OP
Junior Member
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OP
Junior Member
Joined: Nov 2009
Posts: 89
Germany, NRW
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I have tried it: Now the shader works and looks pretty good! Thank you for helping!
Gamestudio: A7.82 Commercial/A8 Commercial System specs (Laptop): Windows 7 64bit DirectX v10.1 Intel Core i7-720QM CPU @ 1,60 GHz 4GB DDR2 Ram NVIDIA GeForce GT 230M (1024MB)
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Re: Water shader
[Re: Cowabanga]
#319490
04/15/10 10:05
04/15/10 10:05
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Are you gonna spam all day? You mean, like you? Nope.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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