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CUBE (from first Movie)
#316473
03/24/10 12:20
03/24/10 12:20
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
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Joined: Dec 2008
Posts: 1,218
Germany
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Ok, I am going to proceed one of my older projects. I started it long time ago and showed my project to another Community, so it hasnt been seen here. This is the old Thread in the other community Old Project Thread(GERMAN) OK, these are the things i'll have to do: *working simulation of the whole environment with 17576 rooms and outwall(done) *procedual generated map(done) *clipping of unused rooms/element(done) *Outwall and finish room(done) *map transfer(done) *climb system(done)
*procedual generated Math riddle(in progress) *Multiplayer(improving during development of game)
*character animation(hold) * different traps(hold) *thrwoing shoes(hold)
Dont use some of the odler versions from the link above, these sgame versions are really old and not "uptodate". As soon as i fix the map transfer bug, i'll post a new version here. Some screens: In a few days, my holidays will start, so i'll have more time(currently translating mangas in my sparetime too) EDIT1: Prealpha demo(fixxed): Prealphademo FIXXED use mouse to look around, wasd to move, ctrl to duck, E to open doors. Climb along the ladders you see at the wall/ceiling. The menu is in German(later i'll add english too). Starte Server = start server Spiel beitreten = join a game (enter ip, for internet server needs port 2300 forwarded) Optionen = Option (not used atm) Beenden = Exit
Last edited by Rackscha; 03/30/10 20:21.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: CUBE (from first Movie)
[Re: Puppeteer]
#316501
03/24/10 14:33
03/24/10 14:33
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
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Posts: 1,032
Croatia
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agreed, demo or few more brighter screens would be nice. but it seems to me like an interesting project, good luck with it...
Ubi bene, ibi Patria.
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Re: CUBE (from first Movie)
[Re: croman]
#316530
03/24/10 18:05
03/24/10 18:05
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
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Joined: Dec 2008
Posts: 1,218
Germany
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I'll post a demo as soon as possible, just some little bugs i want to correct(they appeard during development month ago)
EDIT: good news. found the first reason for one of my bugs. One bug caused the multiplayer to collapse. Well...it was my clipping system. Just imagine a room is created/deleted 60times a second XD.
GReets Rackscha
Last edited by Rackscha; 03/24/10 23:27.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: CUBE (from first Movie)
[Re: Rackscha]
#317322
03/30/10 15:39
03/30/10 15:39
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
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Germany
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OK, i updated the mainpost, you'll now find a downloadlink for a Prealphademo.
And if you turn around by 180 degrees at the beginning and go through THAT door, you'll be at the outerwall with the exit in front of you. Wait for the moving cube. You cant die atm so when you fall down, you'll have to restart.
EDIT: WAIT demo has a problem, includes wrong dll which doesnt run on win7 an 64bit system. Might crash. Currently reuploading the project with fixed dll.
EDIT2: Demo fixxed and working dll included.
GReets Rackscha
Last edited by Rackscha; 03/30/10 20:22.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: CUBE (from first Movie)
[Re: Rackscha]
#317769
04/02/10 13:30
04/02/10 13:30
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
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Joined: Dec 2008
Posts: 1,218
Germany
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Ok its going on. Procedual generated Math riddles and displaying of numbers finished. You have to calculate the numbers THIS way: ((x ? y) ? z) = result ? means + or - or * or / The way you have to calculate the numbers changes everytime you start a new game(and the numbers itself too ) EDIT: and its ANOYING that i cant update the mainpost anymore to update my todo list Greets Rackscha
Last edited by Rackscha; 04/02/10 13:33.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: CUBE (from first Movie)
[Re: 3run]
#317803
04/02/10 16:25
04/02/10 16:25
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
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Joined: Dec 2008
Posts: 1,218
Germany
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What is buggy about the climb system(it should work). The player gets stuck? maybe i havent set the colission box correct. The collision with the doors is a problem yes, will fix that later. Maybe some kind of sensor to be sure that there is nothing between the door when closing.
EDIT: havent thought about jumping yet, thought it would be kind of useless...but maybe it comes in handy when you try to evade traps.
EDIT2: oh one most important fact i havent written in THIS thread is, that the textures are from a CUBE map made for source games. The user(he called himself toxic, ingame) allowed me to use them for a game written from scratch. Cant remember where i found the playmodel. Was a CSS playermodel once, modelled from scratch by unknown person.
Greets Rackscha
Last edited by Rackscha; 04/02/10 16:35.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: CUBE (from first Movie)
[Re: 3run]
#317818
04/02/10 19:05
04/02/10 19:05
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
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Joined: Dec 2008
Posts: 1,218
Germany
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And WHERE is the problem with the climbing system?? More details pls.
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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