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Re: blender animation question
[Re: Pappenheimer]
#315580
03/16/10 22:18
03/16/10 22:18
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
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OP
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Additional question: Does the pole target of an IK Solver work properly for anyone? @ ventilator: Just had a fifth or sixth look at your tutorial, and saw that you didn't use any pole target for the knees. Instead of that you used a second IK Solver for the upper leg bone. That works properly! So, after such a long time, thank you for your blender animation tutorial, again! (Beside all the other great additions you gave to our Acknex experiences!  )
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Re: blender animation question
[Re: Pappenheimer]
#315615
03/17/10 15:23
03/17/10 15:23
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Joined: May 2002
Posts: 7,441
ventilator
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Senior Expert
Joined: May 2002
Posts: 7,441
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pole targets are supposed to work better for knees than ik targets. the reason i didn't use them is that they weren't available when i did the tutorial. so maybe you can experiment with them again or ask at the blender forum. but if ik targets work fine for you then you can of course continue using them. 
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Re: blender animation question
[Re: ventilator]
#315631
03/17/10 18:59
03/17/10 18:59
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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When I post my question on the blender forums, it happens that I can't find the thread with my post later, again. The pole target twists some bones of the IK chain. but, as you said, your way works for me, so I am satisfied.
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