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MED - Add Frames in Bone-Animations #315162
03/13/10 16:10
03/13/10 16:10
Joined: Mar 2010
Posts: 2
S
Spikeone Offline OP
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Spikeone  Offline OP
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Joined: Mar 2010
Posts: 2
First of all, I searched in the Forum and the Manual for a solution but nothing could tell me what I'm doing wrong.
The problem is, that I'm using a modell with bones and tried to animate it. There for I added a Frame in the Frame Manager. After that I activated "Animate" and "Use Bone Animation" too. So I just moved a Bone and wanted to save that via the "Frame Manager" (like it was said in the Tutorial I read). Then I thought if I press play I would see both versions but only the last position of the Modell is saved, so if I make 10 Frames, it's every time the same. What am I doing wrong and is there already a thread which I hadn't found?

Thanks for every help.

Re: MED - Add Frames in Bone-Animations [Re: Spikeone] #315166
03/13/10 16:40
03/13/10 16:40
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
i guess you are forgetting the switch to next frame when animating.

add 10 frames, go to frame 1, then rotate a bone a bit, then go to frame 2 (by moving the bar below the med window), then rotate a little more... repaet this steps for the 10 frames.

then save the model and go to file->engine preview


3333333333
Re: MED - Add Frames in Bone-Animations [Re: Quad] #315172
03/13/10 17:23
03/13/10 17:23
Joined: Mar 2010
Posts: 2
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Spikeone Offline OP
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Spikeone  Offline OP
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Joined: Mar 2010
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Damn, thank you, I only watched into the 3 editor windows and not the 3d view window and there it is animated >.>

Sry for this thread

Re: MED - Add Frames in Bone-Animations [Re: Spikeone] #315178
03/13/10 17:54
03/13/10 17:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
To see the animation in the 2D Views as well, go:
View --> 2D View --> Play Camera XY etc.


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