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PH_RIGID , PH_WAVE #313840
03/03/10 21:16
03/03/10 21:16
Joined: May 2008
Posts: 113
Italien, Südtirol, Naturns
P
Patrick92 Offline OP
Member
Patrick92  Offline OP
Member
P

Joined: May 2008
Posts: 113
Italien, Südtirol, Naturns
Hallo

Würde mir bitte jemand ein bespiel für PH_WAVE und PH_RIGID schreiben.
Damit ich die Physik engine einigermaßen verstehe.

Und gibt es auch eine methode das man Bones gewichte(physikalische eigenschaften) gibt.

mgf

Patrick

Re: PH_RIGID , PH_WAVE [Re: Patrick92] #315072
03/13/10 04:15
03/13/10 04:15
Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
C
Cristiano_Iost Offline
Newbie
Cristiano_Iost  Offline
Newbie
C

Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
Hello
If you write in English, maybe I can help you.

Thanks.

Re: PH_RIGID , PH_WAVE [Re: Cristiano_Iost] #315077
03/13/10 07:27
03/13/10 07:27
Joined: May 2008
Posts: 113
Italien, Südtirol, Naturns
P
Patrick92 Offline OP
Member
Patrick92  Offline OP
Member
P

Joined: May 2008
Posts: 113
Italien, Südtirol, Naturns
Hello

Sorry, I have a very bad English

Can one write a sample for PH_WAVE and PH_RIGID.
But I dont understand the Physik Engine

A Methode for bones with weight or Physik.

Patrick

Re: PH_RIGID , PH_WAVE [Re: Patrick92] #315559
03/16/10 17:41
03/16/10 17:41
Joined: May 2008
Posts: 113
Italien, Südtirol, Naturns
P
Patrick92 Offline OP
Member
Patrick92  Offline OP
Member
P

Joined: May 2008
Posts: 113
Italien, Südtirol, Naturns
Hallo

Kann mir jemand sagen ob das "+weights" etwas mit der Physik Engine zu tun hat.
Wenn nicht was beteutet es dann?
Ich hab die Commercial Version.

So wie ich es verstehe ist das z.b. wenn ein Seil von der Decke hängt und physikalisch schwingt.

Edition Gratis Extra Commercial Pro

Bones animation x x +weights +weights

Now in English:

Can someone tell me if the "+weigths" is connected with the physics engine.
When no, what means it?
I have the Commercial version.

So how I am understanding it makes swinging a rope that hangs from the top.

MfG,

Patrick

Re: PH_RIGID , PH_WAVE [Re: Patrick92] #315560
03/16/10 17:46
03/16/10 17:46
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
you would assemble the rope using alot of physics entities and joints


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