Using 3DGS physics. Why is the object with this object going half way through floor and bouncing up and down...
I've tried adjusting, so settings below are one of many tried.

Box and sphere are okay, but I get the same problem with poly physics.



action cylinder(){


ph_setgravity (vector(0, 0, -300)); // set the gravity
phent_settype (my, PH_RIGID, PH_CYLINDER); // set the physics entity type
phent_setmass (my, 10, PH_CYLINDER); // and its mass
phent_setfriction (my, 80); // set the friction
phent_setdamping (my, 100, 100); // set the damping
phent_setelasticity (my, 10, 10); // set the elasticity
}