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Re: Untitled Platformer - Programmers' corner
[Re: Joozey]
#309712
02/10/10 19:51
02/10/10 19:51
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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It's possible to list the core modules we will need. There are thigns we need anyway, like: [see below] keep it coming. I'll transfer this list to the Brainstoring Etherpad right now... edit: I won't add more units here. it just spams the thread. Placed everything in the Etherpad now.
Last edited by Firoball; 02/10/10 20:20.
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Re: Untitled Platformer - Programmers' corner
[Re: FBL]
#309718
02/10/10 20:07
02/10/10 20:07
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Joined: Jan 2007
Posts: 651 Germany
RedPhoenix
User
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User
Joined: Jan 2007
Posts: 651
Germany
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-special effects module -level controling/highscore control -puzzle/riddle module
EDIT: tutorial module (or name it help module)
Last edited by RedPhoenix; 02/10/10 20:08.
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Re: Untitled Platformer - Programmers' corner
[Re: RedPhoenix]
#309719
02/10/10 20:10
02/10/10 20:10
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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if it's not involved in the level controling module, then:
-saveing/loading module
~"I never let school interfere with my education"~ -Mark Twain
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